Whereas with standing or seated play you’re stuck in one spot, room-scale lets you move around freely, making setting up the Guardian space parameters all the more important. Push the couch back and move the coffee table to another room – you’re going to want at least 2 square meters of space to walk around in, and more if you can find it. You are, after all, going to be up on your feet, moving around your room.Īs such, you’re going to want a nice clear space to play in.
![playspace mover controller stuck on move playspace mover controller stuck on move](https://remotefixer.co.uk/pictures/5760-front.jpg)
But room-scale is the most demanding of VR play styles, not only in terms of the stresses on your VR hardware, but also in the space requirements needed, and physical exertion required. There’s nothing quite like walking around your favorite game worlds freely, without being bound to a couch or hiding behind a controller. Room-scale play is the ultimate VR experience.
![playspace mover controller stuck on move playspace mover controller stuck on move](https://gearfiction.com/wp-content/uploads/2022/02/sddefault-min-1.jpg)
If you’re using an Oculus Quest 2 VR headset, you can also purchase a Logitech K830 keyboard, which the headset can recognize even within VR, letting you type away clearly with the headset still on.Īlso, try to make sure you’re playing in a well-lit room – this lets any tracking cameras or stations associated with your headset see you and your movements well, and will ensure there’s no lag or jerkiness between what you do and how that translates in the game. Stands and mounts for VR headsets are readily available ( like this one from Delamu), letting you leave your headset out for easy access. If you get too close, they’ll appear, warning you that you’re approaching the edges of your play space and the furniture that may be around it.Ĭonsider investing in some accessories to make your desk-based VR experience a little tidier. These are like digital walls or cages which show you the boundaries of your play space. Remember that all good VR headsets will have some sort of ‘Guardian’ system, too. The same applies if you’re using a standing set up you may just be standing in one spot, but you’ll likely be spinning around and moving your arms above your head, so make sure you’re not near any low-hanging lighting fixtures. Even if your VR system is set-up specifically for seated play, you’ll want to make sure you can outstretch your arms in all directions without hitting something, especially if you’re on a swivel chair that’s going to offer 360-degree spins. You’ll want a bit of clearance between yourself and your computer desk, so you won’t bash your knees off your rig or table. In this case, you’re going to need ready access to your keyboard and mouse, as well as your monitor to fire up the initial VR environments that your headset manufacturer uses.ĭepending on your VR title of choice, you may also need your headset’s wireless motion controllers, or a gamepad – the standard wireless Xbox Series X/S pad is our recommended option for VR play (though note you’ll also need the Xbox Controller Wireless Adapter to use it cable-free).Įven if seated, you’ll undoubtedly move around a lot during VR play – the nature of the technology encourages it. We’re going to be assuming that you’re using PC VR experiences here, with your computer nearby. While all virtual reality headsets will have slightly different set-up requirements, some basic tenets apply to setting up play space environments for each of them.įor the most part, whether you’re sitting or standing, setting up a VR space in front of your desk is pretty simple. How to set up your desk for virtual reality The more space you have, the better, and a 2 m by 2 m square is often considered the minimum space requirement. Room-scale: Free-roaming VR games that let you walk around digital game spaces in all directions.These might need a little more room than seated experiences… at least vertically. You may need to turn on the spot, or duck and weave while you play. Standing: Titles that expect you to stand while you play.Though some can still prove quite active, these tend to be less strenuous titles, and require less space in your room to play. Seated: Games and experiences that expect you to take a seat, either looking straight ahead, or on a swivel chair for a 360-degree look at your surroundings.Whichever area you settle down into, your games and experiences will fall into one of three categories: Not to mention the danger a stray pooch can pose. Tracking can be adversely affected by bright sunlight, and uneven flooring can be dangerous.
![playspace mover controller stuck on move playspace mover controller stuck on move](https://admin.retrorgb.com/wp-content/uploads/2019/02/Screen-Shot-2019-02-12-at-1.30.46-PM.png)
Though a park or a garden may be the most spacious area available to you, VR headset manufacturers encourage you to stay inside when playing with their devices.